Riot Games Support tweeted out that the League of Legends ranked climb was adjusted to “take a lot longer” because “smurfing ruins the game.” But it turns out that was wrong.
League lead producer of gameplay Jeremy “Brightmoon” Lee clarified the matchmaking controversy today, quelling the fire on a couple of Reddit posts. While frustrated fans were led to believe the ranked climb had slowed down to deter smurfing, Brightmoon explained that isn’t the case. Lead gameplay designer Mark “Scruffy” Yetter echoed those sentiments in a tweet.
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